files/hyprland/shaders/invert.frag (273B)
1// Invert Colors 2 3#version 300 es 4precision highp float; 5 6in vec2 v_texcoord; 7uniform sampler2D tex; 8 9out vec4 fragColor; 10 11void main() 12{ 13 vec4 pixColor = texture(tex, v_texcoord); 14 fragColor = vec4(1.0 - pixColor.r, 1.0 - pixColor.g, 1.0 - pixColor.b, pixColor.a); 15}