files/hyprland/shaders/dim.frag (186B)
1// Screen Dimming 2 3#version 300 es 4precision highp float; 5 6in vec2 v_texcoord; 7uniform sampler2D tex; 8 9out vec4 fragColor; 10 11void main() 12{ 13 fragColor = texture(tex, v_texcoord) * 0.3; 14}