creek

The AI Image Editor of 2030

windows/CMakeLists.txt (4150B)


  1# Project-level configuration.
  2cmake_minimum_required(VERSION 3.14)
  3project(creekui LANGUAGES CXX)
  4
  5# The name of the executable created for the application. Change this to change
  6# the on-disk name of your application.
  7set(BINARY_NAME "creekui")
  8
  9# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
 10# versions of CMake.
 11cmake_policy(VERSION 3.14...3.25)
 12
 13# Define build configuration option.
 14get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
 15if(IS_MULTICONFIG)
 16  set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
 17    CACHE STRING "" FORCE)
 18else()
 19  if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
 20    set(CMAKE_BUILD_TYPE "Debug" CACHE
 21      STRING "Flutter build mode" FORCE)
 22    set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
 23      "Debug" "Profile" "Release")
 24  endif()
 25endif()
 26# Define settings for the Profile build mode.
 27set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
 28set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
 29set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
 30set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
 31
 32# Use Unicode for all projects.
 33add_definitions(-DUNICODE -D_UNICODE)
 34
 35# Compilation settings that should be applied to most targets.
 36#
 37# Be cautious about adding new options here, as plugins use this function by
 38# default. In most cases, you should add new options to specific targets instead
 39# of modifying this function.
 40function(APPLY_STANDARD_SETTINGS TARGET)
 41  target_compile_features(${TARGET} PUBLIC cxx_std_17)
 42  target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
 43  target_compile_options(${TARGET} PRIVATE /EHsc)
 44  target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
 45  target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
 46endfunction()
 47
 48# Flutter library and tool build rules.
 49set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
 50add_subdirectory(${FLUTTER_MANAGED_DIR})
 51
 52# Application build; see runner/CMakeLists.txt.
 53add_subdirectory("runner")
 54
 55
 56# Generated plugin build rules, which manage building the plugins and adding
 57# them to the application.
 58include(flutter/generated_plugins.cmake)
 59
 60
 61# === Installation ===
 62# Support files are copied into place next to the executable, so that it can
 63# run in place. This is done instead of making a separate bundle (as on Linux)
 64# so that building and running from within Visual Studio will work.
 65set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
 66# Make the "install" step default, as it's required to run.
 67set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
 68if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
 69  set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
 70endif()
 71
 72set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
 73set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
 74
 75install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
 76  COMPONENT Runtime)
 77
 78install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
 79  COMPONENT Runtime)
 80
 81install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
 82  COMPONENT Runtime)
 83
 84if(PLUGIN_BUNDLED_LIBRARIES)
 85  install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
 86    DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
 87    COMPONENT Runtime)
 88endif()
 89
 90# Copy the native assets provided by the build.dart from all packages.
 91set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
 92install(DIRECTORY "${NATIVE_ASSETS_DIR}"
 93   DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
 94   COMPONENT Runtime)
 95
 96# Fully re-copy the assets directory on each build to avoid having stale files
 97# from a previous install.
 98set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
 99install(CODE "
100  file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
101  " COMPONENT Runtime)
102install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
103  DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
104
105# Install the AOT library on non-Debug builds only.
106install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
107  CONFIGURATIONS Profile;Release
108  COMPONENT Runtime)