creek

The AI Image Editor of 2030

linux/CMakeLists.txt (4746B)


  1# Project-level configuration.
  2cmake_minimum_required(VERSION 3.13)
  3project(runner LANGUAGES CXX)
  4
  5# The name of the executable created for the application. Change this to change
  6# the on-disk name of your application.
  7set(BINARY_NAME "creekui")
  8# The unique GTK application identifier for this application. See:
  9# https://wiki.gnome.org/HowDoI/ChooseApplicationID
 10set(APPLICATION_ID "com.creek.ui")
 11
 12# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
 13# versions of CMake.
 14cmake_policy(SET CMP0063 NEW)
 15
 16# Load bundled libraries from the lib/ directory relative to the binary.
 17set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
 18
 19# Root filesystem for cross-building.
 20if(FLUTTER_TARGET_PLATFORM_SYSROOT)
 21  set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
 22  set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
 23  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
 24  set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
 25  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 26  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 27endif()
 28
 29# Define build configuration options.
 30if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
 31  set(CMAKE_BUILD_TYPE "Debug" CACHE
 32    STRING "Flutter build mode" FORCE)
 33  set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
 34    "Debug" "Profile" "Release")
 35endif()
 36
 37# Compilation settings that should be applied to most targets.
 38#
 39# Be cautious about adding new options here, as plugins use this function by
 40# default. In most cases, you should add new options to specific targets instead
 41# of modifying this function.
 42function(APPLY_STANDARD_SETTINGS TARGET)
 43  target_compile_features(${TARGET} PUBLIC cxx_std_14)
 44  target_compile_options(${TARGET} PRIVATE -Wall -Werror)
 45  target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
 46  target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
 47endfunction()
 48
 49# Flutter library and tool build rules.
 50set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
 51add_subdirectory(${FLUTTER_MANAGED_DIR})
 52
 53# System-level dependencies.
 54find_package(PkgConfig REQUIRED)
 55pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
 56
 57# Application build; see runner/CMakeLists.txt.
 58add_subdirectory("runner")
 59
 60# Run the Flutter tool portions of the build. This must not be removed.
 61add_dependencies(${BINARY_NAME} flutter_assemble)
 62
 63# Only the install-generated bundle's copy of the executable will launch
 64# correctly, since the resources must in the right relative locations. To avoid
 65# people trying to run the unbundled copy, put it in a subdirectory instead of
 66# the default top-level location.
 67set_target_properties(${BINARY_NAME}
 68  PROPERTIES
 69  RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
 70)
 71
 72
 73# Generated plugin build rules, which manage building the plugins and adding
 74# them to the application.
 75include(flutter/generated_plugins.cmake)
 76
 77
 78# === Installation ===
 79# By default, "installing" just makes a relocatable bundle in the build
 80# directory.
 81set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
 82if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
 83  set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
 84endif()
 85
 86# Start with a clean build bundle directory every time.
 87install(CODE "
 88  file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
 89  " COMPONENT Runtime)
 90
 91set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
 92set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
 93
 94install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
 95  COMPONENT Runtime)
 96
 97install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
 98  COMPONENT Runtime)
 99
100install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
101  COMPONENT Runtime)
102
103foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
104  install(FILES "${bundled_library}"
105    DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
106    COMPONENT Runtime)
107endforeach(bundled_library)
108
109# Copy the native assets provided by the build.dart from all packages.
110set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
111install(DIRECTORY "${NATIVE_ASSETS_DIR}"
112   DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
113   COMPONENT Runtime)
114
115# Fully re-copy the assets directory on each build to avoid having stale files
116# from a previous install.
117set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
118install(CODE "
119  file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
120  " COMPONENT Runtime)
121install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
122  DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
123
124# Install the AOT library on non-Debug builds only.
125if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
126  install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
127    COMPONENT Runtime)
128endif()